![]() I've been trying to figure out how to access the mesh files on the. Because then you can easily hide/remove them if you don't need them. Oh yeah, all characters have shadow meshes and decal meshes with them, which is why I separate them by material before exporting to fbx and importing back. I would advise against exporting to dae from Noesis, because bones become weird when imported in blender. ![]() You need to download the source Tools separately, they're free. This is for the newest version of Blender though. Separate the meshes by materials first, and then export the part to Autodesk SMD. So I first import each smd part separately. The reason why I don't use the smd files and leave it at that, is because the characters have heads and bodies (and other parts) separately.Īs such, when I import the SMD into newest Blender, it screams eventually that model has too much bones. ![]() PSK -> Noesis -> Valve SMD -> Blender (With Source Model Tools addon) - > Autodesk FBX - > Back to Blender. You can supposedly use even Milkhape to import and export the files, but eh. You can then convert them with either Noesis, newest Blender or 3DS Max with the importer script. ![]()
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